What I can do...
Rapid Execution
Transforming abstract concepts into prototypes to validate your vision early.
Bridging Tech & UX
Bridging the gap between complex logic and intuitive design.
Full-Cycle-Deployment
Managing the entire journey from code optimization to final release.
Now take a scroll through my projects!
RWA Platform
A Remote Worker Assistance platform for the Meta Quest 3 that connects on-site workers with experts in Microsoft Teams by scanning a QR code.
Teams call with the headset's live view. The RWA Chat tab lets experts request frames and send texts or images to the headset.
Overview of all calls per expert queue, from which experts can join a running call.
Session timeline in Teams with captured frames, chat messages and connection status.
In-call menu in the headset: mute, hang up and capture a full-resolution frame of the passthrough view.
Admin area for pairing headsets via one-time QR codes, blocking devices and reviewing the audit log.
GlobalFoundries EscapeRoom
A digital clean room that teaches students the process of semiconductor production. Created in collaboration with GlobalFoundries.
GF EscapeRoom Demo Video
View into the digital clean room, filled with the machine models I created for the EscapeRoom.
View into the digital clean room, filled with the machine models I created for the EscapeRoom.
The virtual wafer that the player processes further in the application.
View into the heating of the wafer during the diffusion process.
The application is filled with various logical and mechanical puzzles to solve.
Various chemical baths, through which the player guides the wafer using a robotic arm.
The connecting of transistors during the Physical Vapor Deposition!
SnapSpace
A all-in-one spatial scanning environment for the Meta Quest 3. Finalist at XRCC26.
SnapSpace Trailer
Scanned room, which is loaded back into the headset as a performance optimized point cloud.
Grid-based scanning indicators to guide the user during the scanning process.
Complete full-quality point cloud of a room on the Projects Website.
Experimental meshing feature alongside the in-app UI.
Mind-Objects XR
A self made mixed reality prototyping application for sketching in three-dimensional space.
Mind-Objects XR Demo Video
Simple creation and modification of three dimensional sketches.
The design of spatial prototypes with Mind-Objects XR incorporating the physical space.
A Mind-Objects XR sketch, exported to the applications Web Viewer.
Mind-Objects XR being used for prototyping a VR Escape-Room for GlobalFoundries.
Everyday artworks with MOXR :)
HoloSpace-XR / MUES Core
A 'Shared Reality' application which enables XR Collaboration between hybrid teams.
Spatial audio between participants in a HoloSpace meeting for natural conversations.
POV of an on-site participant on the avatar of the remote participant, placed relative to the physical room.
Shared 3D content between participants on top of the physical space captured with Metas Mixed Reality Utility Kit.
Concept: Remote participants joining the physical meeting table as avatars.
Web platform with user management, file storage and meeting browser. Reachable via holospacexr.com.
ZDI Smart Factory
A virtual factory used for presenting the services of Zeiss Digital Innovation.
The overview of the digital shopfloor!
Visualization of the connection of the machines with a unified data management system.
'Addon Menu' for extending the displayed factory data.
A digital worker used to illustrate the time effort of manual quality inspection in the factory.
Interface for visualizing real-time, simulated machine data.
Indicators designed to simplify model grabbing.
Electric Future
A VR Escape Room teaching students solar power installation, made in collaboration with the EBZ Dresden.
Electric Future Demo Video
The holographic single-family house to be equipped with solar infrastructure.
Installing solar panels on the roof of the virtual house.
The day cycle simulation, showing in real-time which household devices are consuming and providing power.
Inverter installed in the utility room to optimize energy yield.
Installing the solar battery to increase the energy autonomy of the house.
Using excess energy to charge an electric vehicle with the installed charging infrastructure.
Sympathizer
A immersive multi-user experience about manipulation through design. Created in cooperation with the Graphic Design program at FHD.
The 4 different rooms were designed by students of the Graphic Design program at FHD in Blender and then ported to VR.
Users are automatically connected to a global voice chat, through which they can discuss the rooms and their effects on them.
The rooms are meant to be chosen as representatives of one's own personality.
The project investigates how interior design can influence perception, sympathy, and social proximity.
Menu for switching between rooms and adjusting the anonymizing voice pitch to disguise one's own voice.
Narrenhäusel AR
Experiencing forgotten historic buildings in a 3D-Web-Experience, paired with an AR App.
Adaptation of the model of the Dresden Narrenhäusel for mobile AR in Blender.
Mobile-first landing page with THREE.js-powered 3D viewer and for later redirection to the AR app.
Self-built CMS for easy implementation of custom markers and content for the AR app.
Prototype of the SLAM-based AR app, which pulls content from the web server and instantiates it relative to a marker.